Various tools including: serialization system for player, enemy and boss values; particle editor, sequencing tool for AI behavior
About Me
Hey there, I'm Elia Rönning.
My passion for making games started at the age of ten when I was introduced to the drag-and-drop game engine GameMaker. It didn't take long before I was aspiring toward a career in game development. For the past two years, I have been studying game programming at The Game Assembly in Stockholm, where I've not only gotten to learn all about programming games in C++, but also gotten to make games cross-disciplinarily with people who share my passion. During my time at TGA, I've acquired a particular interest in developing easy-to-use tools for and in collaboration with my content creators as well as optimized engine systems to serve as a solid foundation for the games themselves.
I am a very playful person who likes to lighten the mood, but nevertheless earnest and determined when it comes down to it. My colleagues describe me as dependable, diligent and always obliging.
I have a huge passion for old movies, which I watch whenever I have spare time and collect on Blu-ray. Other hobbies include listening to progressive rock and jazz, hot beverages and cooking, as well as working on personal projects.